Thursday, 3 February 2011

Starting Out with C++: Early Objects (6th Edition)

Starting Out with C++: Early Objects (6th Edition)
Starting Out with C++: Early Objects (6th Edition)

  • Paperback: 1152 pages
  • Publisher: Addison Wesley; 6 edition (August 9, 2007)
  • Language: English
  • ISBN-10: 0321512383
  • ISBN-13: 978-0321512383
  • Product Dimensions: 10.1 x 7.9 x 1.4 inches


Starting Out with C++: Early Objects (6th Edition)
Starting Out with C++: Early Objects (6th Edition)


Product Description
In Starting Out with C++: Early Objects, Gaddis covers objects and classes early after functions and before arrays and pointers. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter.

Introduction to Computers and Programming; Introduction to C++; Expressions and Interactivity; Making Decisions; Looping; Functions; Introduction to Classes and Objects; Arrays; Searching and Sorting Arrays; Pointers; More About Classes and Object-Oriented Programming; More About Characters, Strings, and the string Class; Advanced File and I/O Operations; Recursion; Polymorphism, Virtual Functions, and Multiple Inheritance; Exceptions, Templates, and the Standard Template Library (STL); Linked Lists; Stacks and Queues; Binary Trees.

This text is intended for either a one-semester accelerated introductory course or a traditional two-semester sequence covering C++ programming.

From the Back Cover

Gaddis Books—Understanding from the Start!
Tony Gaddis's best-selling Starting Out With... series provides accessible, detailed presentations of programming concepts using an approach that will increase the confidence and competence of beginning programmers.
The Starting Out With... series includes textbooks that meet most course and teaching styles.
Starting Out with C++: Early Objects, 7th Edition ©2011

ISBN-13: 978-0-13-607774-9
ISBN-10: 0-13--607774-9

This book is ideal for a multi-term Introduction to Programming course or an accelerated one-semester course that introduces object-oriented programming early.

HIGHLIGHTS:
  • Introduces object early— students learn to write classes and create objects in Chapter 7 before covering arrays and pointers.
  • Covers both procedural and object-oriented programming.
  • NEW! The VideoNotes integrated with this text help augment students' understanding of difficult topics by stepping through programming examples and problem solutions. Icons throughout the text— and a table inside the front cover— show which topics are expanded in a VideoNote. VideoNotes are available on this book's Companion Website at www.pearsonhighered.com/gaddis.


Starting Out with C++: Brief Version 6th Edition ©2010
ISBN-13: 978-0-13--602253-4
ISBN-10: 0-13-602253-7

This book fits a one-semester Introduction to Programming course that introduces procedural programming before objects.

HIGHLIGHTS:
  • Covers procedural programming—control structures, functions, and pointers—before presenting objects.
  • Introduces objects late— students learn to write classes in Chapter 13.

    Starting Out with Games and Graphics in C++ 1st Edition ©2010
    ISBN-13: 978-1-321-51291-8
    ISBN-10: 0-321-51291-X

    This book employs graphical examples and simple, complete video games to teach introductory programming skills and C++.

    HIGHLIGHTS:
    • Uses a late-objects approach, ensuring that students grasp programming fundamentals before moving on to more powerful object-oriented concepts.
    • Incorporates graphics, animation, audio, and game programming to motivate students.


    Starting Out with C++: From Control Structures through Objects 6th Edition ©2009
    ISBN-13: 978-0-321-54588-6
    ISBN-10: 0-321-54588-5

    This book is perfect for a multi-term Introduction to Programming course that includes coverage of data structures.

    HIGHLIGHTS:
    • Covers procedural programming—control structures, functions, and pointers— before presenting objects.
    • Includes four chapters covering data structures topics—linked lists, stacks and queues, recursion, and binary trees.,/li>
    • VideoNotes step students through programming examples and problem solutions. read more...

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